﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Falloff : MonoBehaviour {

    public PlayerBlob player;

    // Use this for initialization
    void Start() {
        player = GameObject.Find("Player").GetComponent<PlayerBlob>();
    }

    // Update is called once per frame
    void Update() {

    }

    private void OnTriggerEnter2D(Collider2D collision) {
        player.setToStartPosition();
    }
}
